![]() It was the most played nonland card in the Arena Open as well as the Best-of-Three ladder, and it is one of the most played cards in Best-of-One as well. Looking at high-level play and the Arena Open in particular, Memory Lapse emerged as nearly a must-include in high-performing blue decks. Our past changes, along with the additions from Jumpstart: Historic Horizons, have done good work in addressing this, but we still see a slight issue here. In Banned and Restricted Announcements earlier this year, we have talked about the dominance of blue and red decks. Because we think it is unlikely for Historic to be able to safely include a combo of this speed and consistency, Tibalt's Trickery is banned in Historic. The prior, less consistent version of this deck was borderline, and the increased hit rate in this version has pushed it over the line. This has led to a marked increase in win rate for the deck relative to the prior version and a corresponding increase in popularity. On the broader Historic metagame front, one of the big changes is the return of decks built around Tibalt's Trickery, now using Throes of Chaos to boost the hit rate on the combo dramatically. In addition to the normal bans and suspensions, the digital-only cards in Jumpstart: Historic Horizons give us a chance to return to a balance tool we haven't used in Magic for many years: functional rebalancing for cards. But after watching initial reception, September's Historic Arena Open, and the response of the broader metagame to the Arena Open, there are a couple adjustments we feel the Historic format needs. Jumpstart: Historic Horizons created a large amount of change in the Historic Metagame, and most of it looks very positive. ![]() MTG Arena effective date: October 14, 2021 Subversive Acolyte now costs 1B (from BB), is 2/3 (from 2/2), and had the toughness increases from becoming Human or Phyrexian reduced by 1.Sarkhan, Wanderer to Shiv's second ability is now +1 (from +0).Davriel's Withering and Davriel, Soul Broker's third ability now only affect "target creature an opponent controls.".We'll consider changes to the Standard environment, if necessary, after evaluating Innistrad: Crimson Vow's impact on the metagame.īrainstorm is banned in Historic (from suspended).įive digital-only cards are being rebalanced: After reviewing MTG Arena metagame data and recent online events (including the World Championship), and in considering the upcoming release of Innistrad: Crimson Vow, we've decided not to make any changes at this time. As Innistrad: Midnight Hunt's Standard season winds down and we approach the release of Innistrad: Crimson Vow next month, we've been aware of some players' concerns about the impact of certain individual cards on metagame diversity, such as Alrund's Epiphany and Esika's Chariot. ![]() You are considered to have shuffled each affected library (even if, as a shortcut, each player physically shuffles their own library).We've been carefully monitoring the Standard metagame since the format rotation and release of Innistrad: Midnight Hunt. : If you gain control of another player’s Elixir of Immortality and activate it, the Elixir of Immortality will be shuffled into its owner’s library and the cards in your graveyard will be shuffled into your library. If it’s anywhere else by that time, including in another player’s graveyard, it remains where it is and you shuffle just your graveyard into your library. : If Elixir of Immortality is in your graveyard at the time the ability resolves, you’ll still wind up shuffling it into your library because you shuffle your entire graveyard into your library. : As the ability resolves, you’ll shuffle Elixir of Immortality into its owner’s library directly from the battlefield, if it’s still there. If you have a way to untap it, you can activate the ability multiple times in response to itself. : Paying the activation cost of Elixir of Immortality’s ability doesn’t cause it to leave the battlefield.
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